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Summoning

Bring things into the world that exist elsewhere. Give form to things without form. Walk across the Arc-en-Ciel.

Contents

Summon Familiar

Summon Familiar
Summoning spell
  • Speed: Ritual.
  • Range: 10 m.
  • Cost: 2.

Summons your bound familiar, giving it a physical body in the plane you are on. If your familiar is already summoned, this allows you to change its form. Your familiar's form may have any appearance of your choice, with a size up to 20 cm in any dimension. Your familiar has the statistics of a creature of your choice from the Extraplanar Aid Summons list, with a strength of 1 or less.

You have a telepathic connection with your familiar while it is summoned, allowing you to communicate with it (this effect counts as Contact magic).

Bind Familiar

Bind Familiar
Summoning spell
  • Speed: Ritual.
  • Range: Touch.
  • Target: Creature.
  • Cost: 2.

Binds a tame animal or a willing Outsider as your familiar.

If you choose a tame animal, its spirit becomes bound to you; if it dies, its physical body disappears, but you can re-summon it with Summon Familiar. If you choose an Outsider, it might provide you with some benefit or impart some cost on you.

You can only have one familiar at a time; if you bind a new one, any previous familiar you have is released. You can also cast this spell with no target to release your bound familiar.

Enhanced Familiar

Prerequisite: Depths 4

Enhanced Familiar
Spell enhancement

When you cast a Summoning spell, the forms you create are entitled to the following:

  • Size up to 50 cm in any dimension.
  • The ability to speak.

Feather Form

Prerequisite: Intrigue 6

Feather Form
Spell enhancement

When you cast a Summoning spell, the forms you create are entitled to the following:

  • A humanoid shape and size.
  • The ability to fly.
  • Equivalent senses to yours (including magical improvements).

Scale Form

Prerequisite: Spirituality 6

Scale Form
Spell enhancement

When you cast a Summoning spell, the forms you create are entitled to the following:

  • Size up to 2 m in any dimension.
  • The ability to climb.
  • One skill of your choice is increased by 2.

Extraplanar Aid

Prerequisite: Spirituality 4

Extraplanar Aid
Summoning spell
  • Speed: Action.
  • Range: 15 m.
  • Target: Location.
  • Cost: X.
  • Concentration.

You summon a minor spirit or other nameless Outsider which takes a form of your choice, appearing in a location of your choice within range. It is magically bound to serve you for the duration of the spell, and de-summons when the spell ends, or if it is ever rendered helpless. It cannot be affected by Heal.

The form you choose can have a strength of (X / 2) or less. Check the Extraplanar Aid Summons list for options.

If you cast this spell more than once between rests this spell instead re-summons the same creature as your first casting (including any changes to their stats) on subsequent casts. If that creature was de-summoned as a result of being rendered helpless the spell fails.

Flash Conjure

Prerequisite: Composure 4

Flash Conjure
Spell enhancement

If you are concentrating on a different spell, Extraplanar Aid costs 2 less mana.

Pre-Built Bindings

Prerequisite: Arcane 6

Pre-Built Bindings
Spell enhancement

When you concentrate on Extraplanar Aid, its ongoing cost is halved.

Summon Outsider

Prerequisite: Presence 4

Summon Outsider
Summoning spell
  • Speed: Action.
  • Range: 10 m.
  • Cost: 4.

Name an Outsider. If they are unwilling, roll Depths vs. their Presence to affect them. If affected, they are summoned to a location within range, taking a mortal form of their choice.