Acceleration
Speed up, slow down. Skirt the edges of causality. Time is a river; sink to the bottom.
Fast-Forward
- Speed: Action.
- Range: Touch.
- Target: Creature.
- Cost: X.
- Concentration.
Affected creature gains the following:
- Its speed increases by X × 1 m.
- Its Reflexes increases by 2.
- If X is 3 or higher, it gains an extra action on each of its turns.
When this spell ends, the affected creature cannot take actions or move until the end of its next turn.
Motion Blur
Prerequisite: Alchemy 4
When you cast Fast-Forward, if X is 3 or higher, the affected creature gains:
- Cannot be perceived while moving.
- Gain an edge on all attack rolls.
Afterimage
Prerequisite: Alchemy 6
When you cast Fast-Forward, if X is 5 or higher, the affected creature gains:
- Gain an edge on all rolls made to avoid attacks.
Time-Lock Projectile
Prerequisite: Arcane 4
When you cast Fast-Forward, the affected creature gains:
- Targets of your ranged attacks cannot benefit from edge on their defence rolls.
Supersonic
Prerequisite: World 2
- Speed: Attack.
- Range: 10 m.
Attack with World vs. Awareness.
Half-Step
Prerequisite: World 4
- Speed: Action.
- Range: 5 m.
- Target: Creature.
- Cost: X.
- Concentration.
You slow down the passage of time for a creature. You can affect unwilling creatures with World vs. Alchemy. Affected creature gains the following:
- Its speed decreases by X.
- Its Reflexes decreases by 2.
- If X is 3 or higher, it has one less action on each of its turns.
Stasis
Prerequisite: World 6
- Speed: Ritual.
- Range: Touch.
- Target: Creature or Object.
- Cost: 3.
- Concentration.
Slows down the subjective time of a creature or object to near-still. If a creature is affected, it falls into a deep sleep while the spell lasts. Affected creature or object does not age, or otherwise change due to the passage of time.
Time Stop
Prerequisite: Arcane 4, Alchemy 6
- Speed: Action.
- Range: Self.
- Target: Creature.
- Cost: 5.
- Concentration.
You accelerate time for yourself to such a degree that the world around you appears frozen. Affected creature gains the following effects:
- Other creatures cannot perceive you.
- Nothing except you moves unless directly moved by you.
- When your turn ends, lose 2 Energetics. Unless your Energetics is reduced to 1, you immediately take another turn.
When this spell ends, your turn immediately ends.
