Transformation
Transfigure water into wine, and vice versa. Do the same with lead, gold, chickens, or eggs.
Transmute
- Speed: Action.
- Range: Touch.
- Target: Object.
- Cost: X.
Affect an object made entirely from allowed materials, up to X × 0.5 m in any dimension. Considering each material separately, you transform them into different allowed materials of your choice, without changing their shapes. Allowed materials are:
- Any non-living biological material.
- Any kind of non-precious stone.
- Any kind of common substrate (e.g. dirt, sand).
Frost Forging
Prerequisite: Expression 6
When you cast Transmute, you may pay 3 extra mana to allow the following extra materials:
- Any kind of common metal.
- Water or ice.
- Glass.
Goldsmith
Prerequisite: Expression 8
When you cast Transmute, you may pay 5 extra mana to allow the following extra materials:
- Any kind of precious stone.
- Any kind of metal.
Human Alchemy
Prerequisite: Alchemy 4
- Speed: Action.
- Range: Touch.
- Target: Creature.
- Cost: 2.
- Concentration.
Affected creature's physical appearance changes. You choose a new appearance for the creature, limited only by what is physically possible for a member of the creature's species.
Midas Killer
Prerequisite: Alchemy 4, Expression 6
When you hit a helpless creature with a spell attack, you are entitled to: kill the creature, and instantaneously transform its body with Transmute, following that spell's rules. You do not need to pay mana for Transmute, but may use any enhancements that can apply to it.
Equivalent Exchange
Prerequisite: Visualisation 4
- Speed: Ritual.
- Range: 3 m.
- Target: Objects (Any).
You rearrange component materials from any objects you choose within range into a single resultant object, which appears in front of you. To create something you must be able to visualise its construction; this may require specialised knowledge and a Visualisation roll depending on the complexity of the object. Any unused remains of targeted objects are left behind unchanged.
Create Manasteel
Prerequisite: Visualisation 4, Arcane 6
- Speed: Ritual.
- Range: Touch.
- Target: Object.
- Cost: 6.
You modify the structure of an object, making it more able to support magical traces. The object is permanently altered to be able to hold two traces.
Create Amberwood
Prerequisite: Visualisation 4, Arcane 6, Expression 8
- Speed: Ritual.
- Range: Touch.
- Target: Object.
- Cost: 12.
You modify the structure of an object, making it more able to support magical traces. The object is permanently altered to be able to hold three traces.
Animal Skin
Prerequisite: Alchemy 2
- Speed: Action.
- Range: Self.
- Target: Creature.
- Cost: 3.
- Concentration.
Affected creature transforms into an animal of your choice. While transformed, a creature:
- Keeps all of its skills and abilities, and doesn't gain any new ones from its animal form.
- Can use your Alchemy for its Prowess and Endurance rolls.
- Cannot cast spells.
- Cannot use equipment.
If the affected creature is ever helpless, this spell ends.
Marble Scale
Prerequisite: Alchemy 2, Endurance 4
- Speed: Action.
- Range: Touch.
- Target: Creature.
- Cost: X.
- Concentration.
Affected creature can use your Alchemy + X for its Endurance rolls, and can use your Alchemy for rolls made on defence against spell attacks. Its speed is reduced by X × 1 m.
Second Nature
Prerequisite: Alchemy 2, Depths 6
When you cast Animal Skin with Self range, it doesn't require concentration.
Gold and Wool
Prerequisite: Alchemy 2, Personal Reality 4
Your Transformation spells with Self or Touch range have a range of 5 m instead.
Lunar Mist
Prerequisite: Alchemy 2, Personal Reality 6
When you cast Animal Skin, you may pay at least one mana (Y) to change its target to Creatures (Y). If an affected creature is ever rendered helpless, the spell ends only for that creature.
Form Betrayal
Prerequisite: Alchemy 2, Personal Reality 4, Depths 4
When you cast Animal Skin, you can affect unwilling targets by rolling Alchemy vs. their Depths.
True Polymorph
Prerequisite: Alchemy 2, Personal Reality 4, Depths 4, Presence 6
When a creature affected by your Animal Skin is rendered helpless, or you cast Animal Skin on a helpless creature, you may choose to leave it permanently transformed. The spell ends, but the creature stays in the animal form you choose. They retain their skills and personality.
Silkstep
Prerequisite: Alchemy 4
When you cast a Transformation spell, affected creatures can climb.
Restless Bones
Prerequisite: Alchemy 6
When you cast Animal Skin, affected creature can use an Action on its turn to transform into a different animal of its choice.
Under the Surface
Prerequisite: Alchemy 4, Encyclopaedia 4
When you cast a Transformation spell, affected creatures can breathe underwater.
Ecdysis
Prerequisite: Alchemy 8, Encyclopaedia 4
When you would take damage while transformed by Animal Skin, you can cause the spell to end on you to avoid the damage.
Touch the Sky
Prerequisite: Alchemy 4, Encyclopaedia 6
When you cast Animal Skin, affected creatures can fly.
