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Outsiders

Introduction

Outsiders are creatures that come from other planes of reality -- parallel worlds with vastly different laws of physics and magic. Due to these differences between the planes, creatures cannot simply translocate from one plane to another. Instead, they must use summoning to create bodies for themselves on the plane they want to visit.

Extraplanar Aid Summons

When you cast summoning spells, the forms you create are limited by the spell. Within those limits they can have any appearance you choose.

Consider yourself entitled to any of the summon forms listed here, with any appearance that you wish. You may, of course, agree any similar alternate summon form with your Arbiter.

Strength 0

Beepy Bird

HandPaperPenSword
Alchemy 1Medicine 1Personal Reality 1Performance 1
World 1Encyclopaedia 1Expression 1Reflexes 1
Composure 1Visualisation 1Depths 1Elegance 1
Endurance 1Arcane 1Presence 1Awareness 1
Prowess 1Reason 1Empathy 1Precision 1
Energetics 1Intrigue 1Spirituality 1Discretion 1

Extra

Has the ability to fly. This creature de-summons instantly if it's ever further than 10 metres from its summoner.

Arcanopteryx

HandPaperPenSword
Alchemy 1Medicine 1Personal Reality 1Performance 1
World 1Encyclopaedia 1Expression 1Reflexes 1
Composure 1Visualisation 1Depths 1Elegance 1
Endurance 1Arcane _Presence 1Awareness 1
Prowess 1Reason 1Empathy 1Precision 1
Energetics 1Intrigue 1Spirituality 1Discretion 1

Extra

This creature's Arcane is equal to its summoner's score in Arcane. If it would learn Arts from its score in Arcane, it always has the same Arts as its summoner.

Note that summoned creatures don't start with any traces (including the spellcasting trace).

Strength 1 (Familiar Limit)

Lizard Friend

HandPaperPenSword
Alchemy 1Medicine 1Personal Reality 1Performance 1
World 1Encyclopaedia 1Expression 1Reflexes 1
Composure 1Visualisation 1Depths 1Elegance 1
Endurance 1Arcane 1Presence 1Awareness 1
Prowess 3Reason 1Empathy 1Precision 1
Energetics 1Intrigue 1Spirituality 1Discretion 1

Abilities

Melee Attack (Prowess 3)

Tiny Assistant

HandPaperPenSword
Alchemy 1Medicine 1Personal Reality 1Performance 1
World 2Encyclopaedia 1Expression 1Reflexes 1
Composure 2Visualisation 1Depths 1Elegance 1
Endurance 2Arcane 1Presence 1Awareness 1
Prowess 2Reason 1Empathy 1Precision 1
Energetics 1Intrigue 1Spirituality 1Discretion 1

Extra

This creature can carry up to 200 kg.

Strength 2

Steel Soldier

HandPaperPenSword
Alchemy 1Medicine 3Personal Reality 1Performance 1
World 2Encyclopaedia 2Expression 1Reflexes 1
Composure 3Visualisation 2Depths 1Elegance 1
Endurance 1Arcane 2Presence 1Awareness 1
Prowess 4Reason 2Empathy 1Precision 4
Energetics 2Intrigue 2Spirituality 3Discretion 1

Abilities

Melee Attack (Prowess 3) Ranged Attack (Precision 3) Battlefield Medicine (Medicine 3)

Strength 3

Strength 4

Strength 5

Unicorn

HandPaperPenSword
Alchemy 1Medicine 2Personal Reality 4Performance 4
World 1Encyclopaedia 2Expression 5Reflexes 2
Composure 1Visualisation 2Depths 4Elegance 2
Endurance 4Arcane 2Presence 3Awareness 2
Prowess 3Reason 2Empathy 5Precision 2
Energetics 1Intrigue 2Spirituality 5Discretion 2

Abilities

Starlight Eyes (Spirituality 5) Last Words (Empathy 3) Angel (Empathy 5)

Extra

When this creature would be rendered helpless, it instantly dies instead before de-summoning.