Outsiders
Introduction
Outsiders are creatures that come from other planes of reality -- parallel worlds with vastly different laws of physics and magic. Due to these differences between the planes, creatures cannot simply translocate from one plane to another. Instead, they must use summoning to create bodies for themselves on the plane they want to visit.
Extraplanar Aid Summons
When you cast summoning spells, the forms you create are limited by the spell. Within those limits they can have any appearance you choose.
Consider yourself entitled to any of the summon forms listed here, with any appearance that you wish. You may, of course, agree any similar alternate summon form with your Arbiter.
Strength 0
Beepy Bird
ALC 1 | WRL 1 COM 1 END 1 PRW 1 ENG 1 MED 1 ENC 1 VIS 1 ARC 1 RSN 1 ITR 1 PSR 1 EXP 1 DEP 1 PRE 1 EMP 1 SPR 1 PER 1 REF 1 ELG 1 AWR 1 PRE 1 DIS 1
Extra Has the ability to fly. This creature de-summons instantly if it's ever further than 10 metres from its summoner.
Arcanopteryx
ALC 1 WRL 1 COM 1 END 1 PRW 1 ENG 1 MED 1 ENC 1 VIS 1 ARC _ RSN 1 ITR 1 PSR 1 EXP 1 DEP 1 PRE 1 EMP 1 SPR 1 PER 1 REF 1 ELG 1 AWR 1 PRE 1 DIS 1
Extra This creature's Arcane is equal to its summoner's score in Arcane. If it would learn Arts from its score in Arcane, it always has the same Arts as its summoner.
Note that summoned creatures don't start with any traces (including the spellcasting trace).
Strength 1 (Familiar Limit)
Lizard Friend
ALC 1 WRL 1 COM 1 END 1 PRW 3 ENG 1 MED 1 ENC 1 VIS 1 ARC 1 RSN 1 ITR 1 PSR 1 EXP 1 DEP 1 PRE 1 EMP 1 SPR 1 PER 1 REF 1 ELG 1 AWR 1 PRE 1 DIS 1
Abilities Melee Attack (Prowess 3)
Tiny Assistant
ALC 1 WRL 2 COM 2 END 2 PRW 2 ENG 1 MED 1 ENC 1 VIS 1 ARC 1 RSN 1 ITR 1 PSR 1 EXP 1 DEP 1 PRE 1 EMP 1 SPR 1 PER 1 REF 1 ELG 1 AWR 1 PRE 1 DIS 1
Extra This creature can carry up to 200 kg.
Strength 2
Steel Soldier
ALC 1 WRL 2 COM 3 END 1 PRW 4 ENG 2 MED 3 ENC 2 VIS 2 ARC 2 RSN 2 ITR 2 PSR 1 EXP 1 DEP 1 PRE 1 EMP 1 SPR 3 PER 1 REF 1 ELG 1 AWR 1 PRE 4 DIS 1
Abilities Melee Attack (Prowess 3) Ranged Attack (Precision 3) Battlefield Medicine (Medicine 3)
Strength 3
Strength 4
Strength 5
Unicorn
ALC 1 WRL 1 COM 1 END 4 PRW 3 ENG 1 MED 2 ENC 2 VIS 2 ARC 2 RSN 2 ITR 2 PSR 4 EXP 5 DEP 4 PRE 3 EMP 5 SPR 5 PER 4 REF 2 ELG 2 AWR 2 PRC 2 DIS 2
Abilities Starlight Eyes (Spirituality 5) Last Words (Empathy 3) Angel (Empathy 5)
Extras When this creature would be rendered helpless, it instantly dies instead before de-summoning.