Medicine
Conquer death. Patch up wounds, diagnose deadly diseases, and steal the very life from your foes.
Those skilled in Medicine:
- Diagnose disease and injury.
- Understand drugs, poisons, and medical treatments.
- Have deep knowledge of anatomy and vital forces.
3: Battlefield Medicine
- Speed: Action.
- Range: Touch.
- Target: Creature.
Target a helpless creature you can reach. Roll Medicine vs. 12. On a success, they are no longer helpless.
5: Survivor
While helpless, you may still take one Action per turn to use Battlefield Medicine. If you target yourself, the Medicine roll difficulty is 15.
7: Siphon Life
- Speed: Action.
- Range: Touch.
- Target: Creature.
Target a helpless creature you can reach. You either leave them unconscious but alive, or kill them (your choice). Regain 2 lost Endurance, or, if a willing creature is within your reach, cause them to regain 2 Endurance.
9: Heal Thyself
- Speed: Ritual.
You immediately recover from any reductions to your skills. If you regain Endurance when using this, you can't give your Endurance to other creatures by any means until you next rest.