Medicine
Conquer death.
Patch up wounds. Diagnose and cure deadly diseases. Steal the very life from your foes.
Those skilled in Medicine:
- Diagose disease.
- Understand drugs and medical treatments.
- Have knowledge of human anatomy.
1: First Aid
- Speed: Ritual
- Range: Touch
- Target: Creature
Affect a helpless creature you can reach. They are no longer helpless.
3: Battlefield Medicine
- Speed: Action
- Range: Touch
- Target: Creature
Affect a helpless creature you can reach. Roll Medicine vs. 12. On a success, they are no longer helpless.
5: Survivor
While helpless, you may still take one Action per turn to use Battlefield Medicine. If you target yourself, the Medicine roll difficulty is 15.
7: Siphon Life
- Speed: Action.
Target a helpless creature you can reach. You either leave them unconscious but alive, or kill them (your choice). Gain 2 Endurance, or, if a willing creature is within your reach, cause them to gain 2 Endurance.
9: Heal Thyself
- Speed: Ritual
You immediately recover from any reductions to your skills. After you use this ability, you cannot cause other creatures to gain Endurance with your Life magic until you next rest.