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Spirituality

Sense your fate.

Interact with the immaterial planes. Sense strange creatures. See the future.

Those skilled in Spirituality:

  • See omens in every teacup.
  • Commune with powerful Outsiders.
  • Know about religious and spiritual practices.

3: Divine Sense

Divine Sense
Mundane ability
  • Speed: Action.
  • Range: Self.
  • Area: Sphere (15 m).

You sense the presence of Outsiders within the affected area, even through walls. You learn their precise locations and origins.

5: Outside Path

Choose a Path

When you reach 5 Spirituality, choose a path:

  • Faerie Fascination
  • Creature of Otherwhere

You gain different skill abilities depending on your path.

Faerie Fascination

5: Starlight Eyes

Starlight Eyes
Enhancement

You can see in the dark. You can choose to emit light that reaches up to 10m. If you have a view of the sky, add 2 to your Spirituality rolls.

7: Faerie Blood

Faerie Blood
Enhancement

You can fly. When you roll to resist the effects of Distortion and Control spells, you can roll Spirituality instead. You count as an Outsider (Faerie).

9: Glamour

Glamour
Enhancement

You learn the magical Art Distortion, which doesn't count towards your maximum number of arcane Arts. When your Distortion spells, spell enhancements, or skill requirements use a skill of yours, you can use Spirituality instead. Magic cannot dispel or see through your Distortion spells. If metallic iron touches any of your illusions, they are dispelled.

Creature of Otherwhere

5: Omen

Omen
Enhancement

When you rest, roll 2d6 and record the outcome as an omen. When you make a roll, or another creature makes a roll against you, you can choose to replace the result of the dice roll with your omen. Choose before the dice are rolled, and add any skills and bonuses as normal. Once used, the omen is lost.

7: Touch of Otherwhere

Touch of Otherwhere
Enhancement

You learn the magical Art Transposition. When your Transposition spells, spell enhancements, or skill requirements use a skill of yours, you can use Spirituality instead. You count as an Outsider (Otherwhere).

9: Inversion Space

Inversion Space
Magical ability
  • Speed: Action.
  • Range: Self.
  • Area: Sphere (15 m).
  • Target: Creatures (Any).

Affect unwilling creatures with Spirituality vs. Presence. Affected creatures are transported to Otherwhere. Your Spirituality falls to 1, and you lose all Spirituality abilities until you next rest.