Depths
Surety of mind.
Know yourself. Be confident in the integrity of your mind. Look inward, and discover wonderful things.
Those skilled in Depths:
- Resist mind-altering magic.
- Are emotionally stable.
- Create the most powerful spells.
3: Detect Magic
- Speed: Action
- Range: 5 m.
- Target: Objects or Creatures (Any).
You detect magical traces on any objects or creatures you can see within 5 m. You can tell the Art, and how long ago the spell was cast (up to 48 h).
5: Engram Recruitment
You can have one more active trace.
7: Path
When you reach 5 Depths, choose a path:
- Open Book
- Thorny Thoughts
You gain different skill abilities depending on your path.
Open Book
7: Split Mind
You can concentrate on one extra thing in addition to your normal concentration.
9: Cosmosphere
Create your own spell. It may be a variation of an effect you can already produce with magic, or an entirely original spell. Consult your Arbiter for advice.
Thorny Thoughts
7: White-Wall Wizard
When you roll Composure to maintain concentration, gain an edge on the roll.
9: Veil Wall
- Speed: Reaction.
Reaction when you succeed on a Depths roll to resist the effects of a spell. The caster takes 1 damage. If this causes them to roll to maintain concentration, they roll Composure vs. your Depths.