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Depths

Surety of mind.

Know yourself. Be confident in the integrity of your mind. Look inward, and discover wonderful things.

Those skilled in Depths:

  • Resist mind-altering magic.
  • Are emotionally stable.
  • Create the most powerful spells.

3: Detect Magic

Detect Magic
Magical ability
  • Speed: Action
  • Range: 5 m.
  • Target: Objects or Creatures (Any).

You detect magical traces on any objects or creatures you can see within 5 m. You can tell the Art, and how long ago the spell was cast (up to 48 h).

5: Engram Recruitment

Engram Recruitment
Enhancement

You can have one more active trace.

7: Path

Choose a Path

When you reach 5 Depths, choose a path:

  • Open Book
  • Thorny Thoughts

You gain different skill abilities depending on your path.

Open Book

7: Split Mind

Split Mind
Enhancement

You can concentrate on one extra thing in addition to your normal concentration.

9: Cosmosphere

Cosmosphere
Enhancement

Create your own spell. It may be a variation of an effect you can already produce with magic, or an entirely original spell. Consult your Arbiter for advice.

Thorny Thoughts

7: White-Wall Wizard

White-Wall Wizard
Enhancement

When you roll Composure to maintain concentration, gain an edge on the roll.

9: Veil Wall

Veil Wall
Mundane ability
  • Speed: Reaction.

Reaction when you succeed on a Depths roll to resist the effects of a spell. The caster takes 1 damage. If this causes them to roll to maintain concentration, they roll Composure vs. your Depths.