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Version: Current

Prowess

Fight, and win.

Run fast. Climb fast. Jump high. Best powerful adversaries in single combat.

Those skilled in Prowess:

  • Hit things effectively.
  • Turn their own momentum into advantage.
  • Break the concentration of enemy mages.

3: Melee Attack

Melee Attack
Mundane ability
  • Speed: Attack.
  • Range: Touch.
  • Target: Creature or Object.

Attack with Prowess.

5: Martial Path

Choose a Path

When you reach 7 Depths, choose a path:

  • Duelist
  • Arcaknight

You gain different skill abilities depending on your path.

Path: Duelist

5: Surrender Initiative

Surrender Initiative
Mundane ability
  • Speed: Action.

Lose 2 Prowess. Restore 1 lost Endurance.

7: Crimson Will

Crimson Will
Mundane ability
  • Speed: Reaction.

Reaction when you fail a Prowess roll. Gain 1 Prowess.

Path: Arcaknight

5: Spellkiller

Spellkiller
Enhancement

When someone rolls Composure to maintain concentration because of damage you caused, they roll vs. your Prowess.

7: Poisoner

Poisoner
Enhancement

When you hit with a melee attack, you may forego damage to apply one potion in your possession to the target.

9: Wind-Borne Blade

Wind-Borne Blade
Enhancement

You may make up to two attacks per turn. At most one of them can be a spell.