Prowess
Fight, and win.
Run fast. Climb fast. Jump high. Best powerful adversaries in single combat.
Those skilled in Prowess:
- Hit things effectively.
- Turn their own momentum into advantage.
- Break the concentration of enemy mages.
3: Melee Attack
Melee Attack
Mundane ability- Speed: Attack.
- Range: Touch.
- Target: Creature or Object.
Attack with Prowess.
5: Martial Path
Choose a Path
When you reach 7 Depths, choose a path:
- Duelist
- Arcaknight
You gain different skill abilities depending on your path.
Path: Duelist
5: Surrender Initiative
Surrender Initiative
Mundane ability- Speed: Action.
Lose 2 Prowess. Restore 1 lost Endurance.
7: Crimson Will
Crimson Will
Mundane ability- Speed: Reaction.
Reaction when you fail a Prowess roll. Gain 1 Prowess.
Path: Arcaknight
5: Spellkiller
Spellkiller
EnhancementWhen someone rolls Composure to maintain concentration because of damage you caused, they roll vs. your Prowess.
7: Poisoner
Poisoner
EnhancementWhen you hit with a melee attack, you may forego damage to apply one potion in your possession to the target.
9: Wind-Borne Blade
Wind-Borne Blade
EnhancementYou may make up to two attacks per turn. At most one of them can be a spell.