Prowess
Fight, and win.
Run fast. Climb fast. Jump high. Best powerful adversaries in single combat.
Those skilled in Prowess:
- Hit things effectively.
- Run faster.
- Win arm wrestling contests.
1: Melee Attack
Melee Attack
Mundane ability- Speed: Attack.
- Range: Touch.
- Target: Creature or Object.
Attack with Prowess.
3: Supremacy
Supremacy
EnhancementWhen you hit with a melee attack, you may forego damage to either:
- Reduce their speed by 5 m until the end of their next turn
- Cause them to lose one action on their next turn
- Push them up to your Prowess × 1 m away from you
5: Martial Path
Choose a Path
When you reach 5 Prowess, choose a path:
- Duelist
- Arcaknight
You gain different skill abilities depending on your path.
Duelist
5: Surrender Initiative
Surrender Initiative
Mundane ability- Speed: Action.
Lose 2 Prowess. Restore 1 lost Endurance.
7: Crimson Will
Crimson Will
Mundane ability- Speed: Reaction.
Reaction when you fail a Prowess roll. Gain 1 Prowess.
Arcaknight
5: Spellkiller
Spellkiller
EnhancementWhen someone rolls Composure to maintain concentration because of damage you caused, they roll vs. your Prowess.
7: Trace Scars
Trace Scars
EnhancementYou can have one more active trace. You can defend against attempts to remove your traces with Prowess.
9: Wind-Borne Blade
Wind-Borne Blade
EnhancementYou may make up to two attacks per turn. At most one of them can be a spell.