World
Know the streets.
Find your way around unfamiliar areas. Size up your opponents.
Those skilled in World:
- Navigate within and without cities.
- Get a good first impression of others' abilities.
- Traverse rough terrain.
- Avoid being ambushed or followed.
1: Size Up
Size Up
Mundane ability- Speed: Action.
- Range: 20 m.
- Target: Creature.
Target a creature you can see within range and choose a skill. Roll World vs. Discretion. The winner learns the loser's score in the chosen skill.
3: Cold Eyes, Quick Feet
Cold Eyes, Quick Feet
EnhancementWhen you roll Initiative, or roll to avoid a trap or ambush, gain an edge on the roll.
5: Leap of Faith
Leap of Faith
EnhancementYour speed increases by 3m. You can climb.
7: Home Anywhere
Home Anywhere
EnhancementYou cannot become lost. You cannot be ambushed, and you gain an edge on rolls to avoid being tracked.
9: Spirit of a Thousand Steps
Spirit of a Thousand Steps
EnhancementYou no longer need to sleep. You can hide in dim light as if it were darkness, and creatures cannot see you in dim light if they aren't aware of you.