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Version: 1.0.0 Rose & Star

Microkinetics

Manipulate atomic motion. Fire, ice, electricity, pressure. Explode first, ask questions later.

Canvas of the magical art Microkinetics

Light

Light
Microkinetics spell
  • Speed: Action.
  • Range: Touch.
  • Target: Creature or Object.
  • Concentration.

A light-emitting patch, up to 1 m across in any dimension, shaped and coloured as you wish, appears on the target. Affect an unwilling creature with Personal Reality. If the target itself is no larger than 1 m in any dimension, you may choose for the patch to completely cover its surface.

The patch may:

  • Emit any visible colour of light.
  • Illuminate the surroundings to a distance of up to 20 m.

Elementalist

Prerequisite: Personal Reality 2

Elementalist
Microkinetics spell
  • Speed: Action.
  • Range: 3 m.
  • Area: Sphere (1 m).

You create any of the following effects in the affected area:

  • Light a small fire
  • Heat or cool the air
  • Freeze water in the location

Molecular Motion

Prerequisite: Personal Reality 4

Molecular Motion
Spell enhancement

When you hit an object or helpless creature with an attack, you may:

  • Light the target on fire
  • Freeze the target solid

Black Arrow

Prerequisite: Precision 2

Black Arrow
Microkinetics spell
  • Speed: Attack.
  • Range: 5 m.

Attack with Precision vs Reflexes.

Plasma Theory

Prerequisite: Precision 2, Energetics 4

Plasma Theory
Spell enhancement

Your magic attacks that use Precision may use Energetics instead. The target defends as normal.

Electromotor Effect

Prerequisite: Precision 2, Encyclopaedia 4

Electromotor Effect
Spell enhancement

When you cast a Microkinetics spell or attack, you may spend Y mana to increase its range by Y × 10 m.

Overchannel

Prerequisite: Precision 2, Presence 4

Overchannel
Spell enhancement

When you hit with a Microkinetics attack, you may spend at least 1 extra mana (Y). If you do, roll Y vs Endurance to deal an extra 1 damage to the target.

Disintegrate

Prerequisite: Precision 2, Presence 8

Disintegrate
Spell enhancement

When you cast a Microkinetics attack, spend at least 3 mana (including spell enhancements), and leave the target helpless, you may choose to disintegrate the target. You are entitled to effects up to and including:

  • The target is completely destroyed.
  • Everything the target is wearing or carrying is completely destroyed.

Impulsion

Prerequisite: Alchemy 2

Impulsion
Microkinetics spell
  • Speed: Action.
  • Range: Touch.
  • Target: Creature.
  • Cost: X.
  • Concentration.

Affected creature's speed is increased by (X + 2) × 1 m.

Static Cling

Prerequisite: Alchemy 4

Static Cling
Spell enhancement

When you cast Impulsion, if X is at least 2, affected creatures can climb.

Improvised Gravity Compensation

Prerequisite: Alchemy 6

Improvised Gravity Compensation
Spell enhancement

When you cast Impulsion, if X is at least 4, affected creatures can fly.

Kinetic Dampening

Prerequisite: Alchemy 2, Awareness 4

Kinetic Dampening
Microkinetics spell
  • Speed: Reaction.
  • Range: 10 m.
  • Target: Creature.
  • Cost: 2.
  • Concentration.

Cast as a reaction when a creature within range falls. Affected creature safely slows to 5 m/round and remains at that speed. If they would hit the ground, they land gently and suffer no negative effects.

Prism

Prerequisite: Alchemy 2, Visualisation 6

Prism
Spell enhancement

When you cast a Microkinetics spell or attack that targets a single creature or object, you may pay 2 mana to target two instead.

Explosion

Prerequisite: Energetics 4

Explosion
Microkinetics spell
  • Speed: Attack.
  • Range: (5 + 2X) × 1 m.
  • Area: Sphere (X × 1 m).
  • Target: Creatures or Objects (All).
  • Cost: X.

You must spend all your remaining mana on this spell. Attack every creature in the area with X vs Reflexes. Every object in the area takes X damage.

Photoshock

Prerequisite: Energetics 4, Discretion 6

Photoshock
Spell enhancement

When you cast Explosion Magic, affected creatures cannot see until the start of their next turn.

Energy Storm

Prerequisite: Energetics 8

Energy Storm
Microkinetics spell
  • Speed: Attack.
  • Range: 100 m.
  • Area: Cylinder (10 m).
  • Target: Creatures or Objects (All).
  • Cost: 6.
  • Concentration.

Attack every creature in the area with Energetics vs. Endurance. Affected creatures have their speed reduced by 3 m and their Energetics reduced by 2 until the end of their next turn. Repeat this attack at the start of each of your turns, without using an action.