Skip to main content
Version: Current

Medicine

Conquer death. Patch up wounds, diagnose deadly diseases, and steal the very life from your foes.

Those skilled in Medicine:

  • Diagnose disease and injury.
  • Understand drugs, poisons, and medical treatments.
  • Have deep knowledge of anatomy and vital forces.

3: Battlefield Medicine​

Battlefield Medicine
Mundane ability
  • Speed: Action.
  • Range: Touch.
  • Target: Creature.

Target a helpless creature you can reach. Roll Medicine vs. 12. On a success, they are no longer helpless.

5: Survivor​

Survivor
Enhancement

While helpless, you may still take one Action per turn to use Battlefield Medicine. If you target yourself, the Medicine roll difficulty is 15.

7: Siphon Life​

Siphon Life
Magical ability
  • Speed: Action.
  • Range: Touch.
  • Target: Creature.

Target a helpless creature you can reach. You either leave them unconscious but alive, or kill them (your choice). Regain 2 lost Endurance, or, if a willing creature is within your reach, cause them to regain 2 Endurance.

9: Heal Thyself​

Heal Thyself
Mundane ability
  • Speed: Ritual.

You immediately recover from any reductions to your skills. You can't give your Endurance to other creatures by any means until you next rest.