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Transformation

Transfigure water into wine, and vice versa. Do the same with lead, gold, chickens, or eggs.

Contents​

Transmute​

Transmute
Transformation spell
  • Speed: Action.
  • Range: Touch.
  • Target: Object.
  • Cost: X.

Choose an object made entirely from allowed materials, up to X × 0.5 m in any dimension. Considering each material separately, you transform them into different allowed materials of your choice, without changing their shapes. Allowed materials are:

  • Any non-living biological material.
  • Any kind of non-precious stone.
  • Any kind of common substrate (e.g. dirt, sand).

Frost Forging​

Prerequisite: Expression 6

Frost Forging
Spell enhancement

When you cast Transmute, you may pay 3 mana to allow the following extra materials:

  • Any kind of common metal.
  • Water or ice.
  • Glass.

Goldsmith​

Prerequisite: Expression 8

Goldsmith
Spell enhancement

When you cast Transmute, you may pay 5 mana to allow the following extra materials:

  • Any kind of precious stone.
  • Any kind of metal.

Human Alchemy​

Prerequisite: Alchemy 4

Human Alchemy
Transformation spell
  • Speed: Action.
  • Range: Touch.
  • Target: Creature.
  • Cost: 2.
  • Concentration.

Affected creature's physical appearance changes. You choose a new appearance for the creature, limited only by what is physically possible for a member of the creature's species.

Midas Killer​

Prerequisite: Alchemy 4, Expression 6

Midas Killer
Spell enhancement

When you hit a helpless creature with a spell attack, you are entitled to: kill the creature, and instantaneously transform its body with Transmute, following that spell's rules. You do not need to pay mana for Transmute, but may use any enhancements that can apply to it.

Equivalent Exchange​

Prerequisite: Visualisation 4

Equivalent Exchange
Transformation spell
  • Speed: Ritual.
  • Range: 3 m.
  • Target: Objects (Any).

You rearrange component materials from any objects you choose within range into a single resultant object, which appears in front of you. To create something you must be able to visualise its construction; this may require specialised knowledge and a Visualisation roll depending on the complexity of the object. Any unused remains of targeted objects are left behind unchanged.

Create Manasteel​

Prerequisite: Visualisation 4, Arcane 6

Create Manasteel
Transformation spell
  • Speed: Ritual.
  • Range: Touch.
  • Target: Object.
  • Cost: 6.

You modify the structure of an object, making it more able to support magical traces. The object is permanently altered to be able to hold two traces.

Create Amberwood​

Prerequisite: Visualisation 4, Arcane 6, Expression 8

Create Amberwood
Transformation spell
  • Speed: Ritual.
  • Range: Touch.
  • Target: Object.
  • Cost: 12.

You modify the structure of an object, making it more able to support magical traces. The object is permanently altered to be able to hold three traces.

Animal Skin​

Prerequisite: Alchemy 2

Animal Skin
Transformation spell
  • Speed: Action.
  • Range: Self.
  • Target: Creature.
  • Cost: 3.
  • Concentration.

Affected creature transforms into an animal of your choice. While transformed, a creature:

  • Keeps all of its skills and abilities, and doesn't gain any new ones from its animal form.
  • Can use your Alchemy for its Prowess and Endurance rolls.
  • Cannot cast spells.
  • Cannot use equipment.

If the affected creature is ever helpless, this spell ends.

Marble Scale​

Prerequisite: Alchemy 2, Endurance 4

Marble Scale
Transformation spell
  • Speed: Action.
  • Range: Touch.
  • Target: Creature.
  • Cost: X.
  • Concentration.

Affected creature can use your Alchemy + X for its Endurance rolls, and can use your Alchemy for rolls made on defence against spell attacks. Reduce its speed by X × 1 m.

Silkstep​

Prerequisite: Alchemy 4

Silkstep
Spell enhancement

When you cast a Transformation spell, affected creatures can climb.

Under the Surface​

Prerequisite: Alchemy 4, Encyclopaedia 4

Under the Surface
Spell enhancement

When you cast a Transformation spell, affected creatures can breathe underwater.

Touch the Sky​

Prerequisite: Alchemy 4, Encyclopaedia 6

Touch the Sky
Spell enhancement

When you cast Animal Skin, affected creatures can fly.

Ecdysis​

Prerequisite: Alchemy 8, Encyclopaedia 6

Ecdysis
Spell enhancement

When you would take damage while transformed by Animal Skin, you can cause the spell to end on you to avoid the damage.

Gold and Wool​

Prerequisite: Alchemy 2

Gold and Wool
Spell enhancement

Your Transformation spells with Self or Touch range have a range of 5 m instead.

Lunar Mist​

Prerequisite: Alchemy 2

Lunar Mist
Spell enhancement

When you cast Animal Skin, you may pay at least one mana (Y) to change its target to Creatures (Y). If an affected creature is ever helpless, the spell ends only for that creature.

Second Nature​

Prerequisite: Alchemy 2, Depths 6

Second Nature
Spell enhancement

When you cast Animal Skin with Self range, it doesn't require concentration.

Form Betrayal​

Prerequisite: Alchemy 2, Depths 4

Form Betrayal
Spell enhancement

When you cast Animal Skin, you can affect unwilling targets by rolling Alchemy vs. their Depths.

True Polymorph​

Prerequisite: Alchemy 2, Depths 4, Presence 6

True Polymorph
Spell enhancement

When a creature affected by your Animal Skin is rendered helpless, or you cast Animal Skin on a helpless creature, you may choose to leave it permanently transformed. The spell still ends as normal, but the creature stays in the animal form you choose. They retain their skills and personality.

Restless Bones​

Prerequisite: Alchemy 6

Restless Bones
Spell enhancement

When you cast Animal Skin, affected creature can use an Action on its turn to transform into a different animal of its choice.