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Version: 1.0.1 Eden Two

Acceleration

Speed up, slow down. Skirt the edges of causality. Time is a river; sink to the bottom.

Canvas of the magical art Acceleration

Fast-Forward​

Fast-Forward
Acceleration spell
  • Speed: Action.
  • Range: Touch.
  • Target: Creature.
  • Cost: X.
  • Concentration.

Affected creature gains the following:

  • Its speed increases by X × 1 m.
  • Its Reflexes increases by 2.
  • If X is 3 or higher, it gains an extra action on each of its turns.

When this spell ends, the affected creature cannot take actions or move until the end of its next turn.

Motion Blur​

Prerequisite: Alchemy 4

Motion Blur
Spell enhancement

When you cast Fast-Forward, if X is 3 or higher, the affected creature gains:

  • Cannot be perceived while moving.
  • Gain an edge on all attack rolls.

Afterimage​

Prerequisite: Alchemy 6

Afterimage
Spell enhancement

When you cast Fast-Forward, if X is 5 or higher, the affected creature gains:

  • Gain an edge on all rolls made to avoid attacks.

Time-Lock Projectile​

Prerequisite: Arcane 4

Time-Lock Projectile
Acceleration spell

When you cast Fast-Forward, the affected creature gains:

  • Targets of your ranged attacks cannot benefit from edge on their defence rolls.

Supersonic​

Prerequisite: World 2

Supersonic
Acceleration spell
  • Speed: Attack.
  • Range: 10 m.

Attack with World vs. Awareness.

Half-Step​

Prerequisite: World 4

Half-Step
Acceleration spell
  • Speed: Action.
  • Range: 5 m.
  • Target: Creature.
  • Cost: X.
  • Concentration.

You slow down the passage of time for a creature. You can affect unwilling creatures with World vs. Alchemy. Affected creature gains the following:

  • Its speed decreases by X.
  • Its Reflexes decreases by 2.
  • If X is 3 or higher, it has one less action on each of its turns.

Stasis​

Prerequisite: World 6

Stasis
Acceleration spell
  • Speed: Ritual.
  • Range: Touch.
  • Target: Creature or Object.
  • Cost: 3.
  • Concentration.

Slows down the subjective time of a creature or object to near-still. If a creature is affected, it falls into a deep sleep while the spell lasts. Affected creature or object does not age, or otherwise change due to the passage of time.

Time Stop​

Prerequisite: Arcane 4, Alchemy 6

Time Stop
Acceleration spell
  • Speed: Action.
  • Range: Self.
  • Target: Creature.
  • Cost: 5.
  • Concentration.

You accelerate time for yourself to such a degree that the world around you appears frozen. Affected creature gains the following effects:

  • Other creatures cannot perceive you.
  • Nothing except you moves unless directly moved by you.
  • When your turn ends, lose 2 Energetics. Unless your Energetics is reduced to 1, you immediately take another turn.

When this spell ends, your turn immediately ends.