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Version: 1.0.0 Rose & Star

Prowess

Fight, and win.

Run fast. Climb fast. Jump high. Best powerful adversaries in single combat.

Those skilled in Prowess:

  • Hit things effectively.
  • Run faster.
  • Win arm wrestling contests.

1: Melee Attack​

Melee Attack
Mundane ability
  • Speed: Attack.
  • Range: Touch.
  • Target: Creature or Object.

Attack with Prowess.

3: Supremacy​

Supremacy
Enhancement

When you hit with a melee attack, you may forego damage to either:

  • Reduce their speed by 5 m until the end of their next turn
  • Cause them to lose one action on their next turn
  • Push them up to your Prowess × 1 m away from you

5: Martial Path​

Choose a Path

When you reach 5 Prowess, choose a path:

  • Duelist
  • Arcaknight

You gain different skill abilities depending on your path.

Duelist​

5: Surrender Initiative​

Surrender Initiative
Mundane ability
  • Speed: Action.

Lose 2 Prowess. Restore 1 lost Endurance.

7: Crimson Will​

Crimson Will
Mundane ability
  • Speed: Reaction.

Reaction when you fail a Prowess roll. Gain 1 Prowess.

Arcaknight​

5: Spellkiller​

Spellkiller
Enhancement

When someone rolls Composure to maintain concentration because of damage you caused, they roll vs. your Prowess.

7: Trace Scars​

Trace Scars
Enhancement

You can have one more active trace. You can defend against attempts to remove your traces with Prowess.

9: Wind-Borne Blade​

Wind-Borne Blade
Enhancement

You may make up to two attacks per turn. At most one of them can be a spell.